During the second year at NHTV IGAD, we had to do 3 game jams within 6 weeks - which makes it about 8 days per project from start to finish.
This was the third and final game we made. By this time, I became a lot more comfortable with Unreal, creating custom shaders, making various specifal effects, backdrop of the game, and even working in blueprints to make simple construction scripts for the level designer.
I was in charge of lighting, visual effects, material, and everything surrounding implementing art assets into the engine.
Credits go to Keriem Dijksma, Sare Bolek for the other art production