GameJam 3 (group project)

Pantaloons Lost - Trailer

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Showcase of BP tool for designers to quickly create level pieces

GameJam 3 (group project)

During the second year at NHTV IGAD, we had to do 3 game jams within 6 weeks - which makes it about 8 days per project from start to finish.

This was the third and final game we made. By this time, I became a lot more comfortable with Unreal, creating custom shaders, making various specifal effects, backdrop of the game, and even working in blueprints to make simple construction scripts for the level designer.

I was in charge of lighting, visual effects, material, and everything surrounding implementing art assets into the engine.

Credits go to Keriem Dijksma, Sare Bolek for the other art production

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