Global Game Jam 2018

Global Game Jam - Flux trailer

Michiel van ommen ss 2018 01 27 at 12 52 41

Example of environment pieces I designed and models. They were setup so they can be torn apart for gameplay use.

Michiel van ommen ggjscreen
Global Game Jam 2018

This was an ambitious project for it was a team of 20 people trying to make a game within 48h.
It was quite hectic at times, but we still managed to pull it through.

I was in charge of making the majority of the environment pieces, making them Houdini-Ready for destruction, setting the level up in Unreal, lighting, materials, and some environmental effects.
And I also made the shot for the final credits scene in the trailer by setting up a new scene and create some additional effects.

More artwork
Michiel van ommen hqdefault