Hi, I'm Michiel van Ommen. I'm a visual artist for games and videos. Currently I am residing in Germany, working on the project Iron Harvest at King Art GmbH as a full time employee.
I started off my game development career at the game academy IGAD in the Netherlands where I have learned the fundamentals of being an artist for AAA development. Along that I came across Houdini which I still occasionally use for creative creation.
Before that, I did an apprenticeship as a draftsman in Biel (Switzerland) due to the lack of any digital art academies in my surrounding.
After having received a certificate in engineering, I strove to join a game academy in a different country.
My interests lie in games, movies, roleplaying, and solving technical problems.
I help creating cutscenes for the game, testing the new pipeline by creating promotional material, and also create assets for game and cutscene itself.
A 4 year long apprenticeship at a business oriented school. It is basically like a normal company, but funded by the government.
I became a certified industrial draftsman. At this company, we mainly focused around clocks and watches.