This was an ambitious project for it was a team of 20 people trying to make a game within 48h.
It was quite hectic at times, but we still managed to pull it through.
I was in charge of making the majority of the environment pieces, making them Houdini-Ready for destruction, setting the level up in Unreal, lighting, materials, and some environmental effects.
And I also made the shot for the final credits scene in the trailer by setting up a new scene and create some additional effects.