AntiGrav - Custom Engine
Final concept art I made for the game at the end of the project.

Final concept art I made for the game at the end of the project.

Final concepts I made near the end of the project. Sadly not ingame image, it's a pre-rendered scene done with Arnold.

Final concepts I made near the end of the project. Sadly not ingame image, it's a pre-rendered scene done with Arnold.

Initial, polished concept sketch of this project that I made

Initial, polished concept sketch of this project that I made

Terrain work in Houdini

Terrain work in Houdini

AGR Trailer

AntiGrav - Custom Engine

The challenge with this project was to work on a custom engine the programmers in our team were still working on.

Maya was our game editor and PBR workflow in the engine was introduced two days before the end of the project. We came across many obstacles, but this project taught us many important work ethics to work on a project in a team.

In this project, I was set as the art lead. I focused on giving rapid, constructive feedback that go into detail what it is required to improve assets. I also forced myself to use Houdini more often to create procedural assets again. Rocks, pillars, and terrain. As well as modeling couple of environment pieces.

Team size was 20+ people.

More artwork